Paul Lembcke
7602 Park Promenade Dr., Apt 1131
Winter Park, FL 32792
Mobile: 281-799-0815
Email: minestorm@gmail.com
www.minestorm.com

SKILLS

3D Software & Digital Software
 Maya, 3ds Max, ZBrush, 3D Coat, Adobe Premiere, Flash, Gamebryo, Alienbrain, Tortoise SVN, Ogre, CrazyBump, Unity

 

 

OBJECTIVE

To continue my career in the game development industry while learning new tools, and creative ways of solving problems. While working with teams comprised of talented and passionate people.

 

WORK EXPERIENCE       

11/2012
AEgis Technologies Group, Inc.
Orlando, FL

3D Artist
My job duties require me to utilize Maya and Adobe Photoshop to build 3D geo specific buildings and environment props for the Army's SE Core project. I work
with many highly skilled artists and we provide each other with constant feedback and suggestions.


10/2011 - 08/2012
H2 IT Solutions, Inc.
Orlando, FL

Lead 3D Artist
I helped in the development of a teaching simulation for the Air Force, utilizing historical figures. I was in
charge of creating custom characters, environments, and props. I also mentored Associate Artists to help
them learn the pipeline of modern game development.


06/2012
Hellfire Games
Austin, TX                                                                            

Contract Environment Artist
I was tasked with creating environment assets for an upcoming PS3 title. I worked with strict texture and mesh detail guidelines.


02/2010 - 06/2011
Engineering and Computer Simulations

Orlando, FL

3D Artist
My primary duties included creating various environmental assets, utilizing normal and specular maps.
I also helped established the ZBrush pipeline, and created several characters for our simulations.
I worked with the following clients; National Guard, Department of Defense, and NATO.


10/2009
Armature Studios                                                                            
Austin, TX                                                                            

Contract Character Artist
Created character assets for a military FPS game for the Nintendo Wii system.



12/2006 - 10/2008
KingsIsle Entertainment                                                                 
Austin, TX

Associate Artist
I was tasked with creating various Housing and World assets to be used in an
unannounced MMOG. These creations followed an illustrative and steampunk
art direction, as well as being customizable. I was also involved in creating numerous
graphics and UI elements for mini games and interface designs.

 

EDUCATION
CollinsCollege
Tempe, AZ

Associate Degree in Occupational Studies in Animation
My courses were taught by industry professionals and experienced professors in the Entertainment and
Video Game Industry.

 

AWARDS RECEIVED

Scholarship recipient for artist portfolio, North Harris College 2001
Student Recommendation in Drawing and Painting, Cy-Fair High School 2001

References Available Upon Request