3D Software & Digital Software
Maya, 3ds Max, ZBrush, 3D Coat, Adobe Premiere, Flash, Gamebryo, Alienbrain, Tortoise SVN, Ogre, CrazyBump, Unity, Unreal Engine 3
To continue my career in the game development industry while learning new tools, and creative ways of solving problems. While working with teams comprised of talented and passionate people.
11/2013 - 04/2014, 11/2012 - 02/2013
My job duties require me to utilize Maya and Adobe Photoshop to build 3D geo specific buildings and environment props for the Army's SE Core project. I work
with many highly skilled artists and we provide each other with constant feedback and suggestions.
03/2013 - 10/2013
I was responsible for building characters and props for Skylanders Swap Force on Nintendo 3DS. My tasks included optimizing characters
with complete rigged skeletons for our 3DS pipeline. I also created concept art and built full characters for that game.
10/2011 - 08/2012
H2 IT Solutions, Inc.
Lead 3D Artist
I helped in the development of a teaching simulation for the Air Force, utilizing historical figures. I was in
charge of creating custom characters, environments, and props. I also mentored Associate Artists to help
them learn the pipeline of modern game development.
06/2012 - 06/2012
Contract Environment Artist
I was tasked with creating environment assets for an upcoming PS3 title. I worked with strict texture and mesh detail guidelines.
02/2010 - 06/2011
Engineering and Computer Simulations
My primary duties included creating various environmental assets, utilizing normal and specular maps.
I also helped established the ZBrush pipeline, and created several characters for our simulations.
I worked with the following clients; National Guard, Department of Defense, and NATO.
10/2009 - 10/2009
Contract Character Artist
Created character assets for a military FPS game for the Nintendo Wii system.
12/2006 - 10/2008
I was tasked with creating various Housing and World assets to be used in an
unannounced MMOG. These creations followed an illustrative and steampunk
art direction, as well as being customizable. I was also involved in creating numerous
graphics and UI elements for mini games and interface designs.
07/2002 - 05/2004
Associate Degree in Occupational Studies in Animation
My courses were taught by industry professionals and experienced professors in the entertainment and
video game industry. I learned the fundamentals of traditional animation as well as 3D.
Scholarship recipient for artist portfolio, North Harris College 2001
Student Recommendation in Drawing and Painting, Cy-Fair High School 2001
References Available Upon Request